There are no spoilers in this review but if you play this game, you’ll know exactly where I mean when you get there. The storyline seems fairly coherent until about halfway through when there’s then a revelation that turns everything on its head. Alternatively, you can step out into the hallway corridor to reset things yourself. There can be a lot of trial and error, but there’s always that 12 minute time limit to work things out before events reset once again. There was one loop where I got stuck because the police would see me even though he was in a different room, and it was all because I hadn’t interacted with one object that I believed to be irrelevant at the time. Players can often be left wondering what they’re doing wrong, especially when some loops depend on players completing actions in a specific order as well as having fairly good timing. Throwaway remarks within conversations could be the clue for how to alter the next time loop. Perfectly innocent items can have a practical use in the future and you just have to find what it is. While players are fairly confined in terms of physical space, this doesn’t the solution is easy to find. The apartment is small its 3.5 rooms include a bathroom, a bedroom, and a lounge/kitchen with a walk-in closet. Once the tutorial ends and the husband enters the apartment, all hand-holding is over. However, unlike the control scheme, the puzzle solving is far from simple. All interactive objects are clearly marked when the cursor moves over them so there’s no pixel hunting, or any contrived item combinations. Items are then automatically added into the inventory after which they can be dragged onto any other object to use them. Players can move anywhere in the apartment and items can be picked up with a single click. In terms of the control scheme, the game is very simple. The problem is he’s doomed to repeat those 12 minutes over and over again until he can find a way to break the loop. Then everything rewinds and the husband finds himself just inside the front door of the apartment once again as if the last 12 minutes never happened. His wife has planned a romantic evening, but the pair get a surprise when the police turns up, arrests the wife on murder charges, and then chokes the husband unconscious. Twelve Minutes is a point and click adventure game that sees a husband arrive home from work. Twelve Minutes is his first solo project and it has finally made it to PlayStation 5, but was it worth the wait? After tiring of mainstream development, he became Senior 3D Artist on Jonathan Blow’s The Witness before deciding to go it alone. He first worked at Rockstar on games like Manhunt 2, Midnight Club: LA Remix, and Max Payne 3, before moving on to Ubisoft where he was a Lead Artist and Art Director. Luis Antonio is a 15 year veteran of the games industry.
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