A tier charms: Confusion charm / Charm of healing / Charm of energy (If you are a spell class, otherwise it is worthless).(However, this is removed in the steam version and is only available on the web version) S+ tier charms: Blink charm (Having a +2 or +3 Blink charm during the run can save your run as you are able to blink even when webbed, which is what usually prevents you from running away), with 2 blinks you can skip the entire 16th floor, which is the hardest floor of all, which is why it is the best charm to get during a run.Charms - Good charms can save or ruin your run.Getting a better weapon is the main priority. Weapon - Damage scales incredibly well with a better weapon.If you do not have a scroll of hellfire or a blink scroll/blink charm, drag out enemies out of the room onto the bridge in order not to get swarmed by monsters. Priority would be: Weapon > Charm > Armor (If you are still using starter weapon of your class at this point, it is a good time to swap it out after floor 9).įloor 11-15: Take your time with these floors and remember to clear out the entire area next to the staircase to the next floor as you might need to double back and heal up with shift click if need be.įloor 16: Before entering floor 16, if you are holding a scroll of hellfire or a blink scroll/blink charm, once you open the stone gates and clear the initial mobs in the room, you can rush towards the goblet for a quick win. Remember to hover over the crystal chests before choosing which one to open.įloor 10: If you have found a well of wishing in previous floors, time to double back and use well of wishing to obtain equipment that you need to complete your set. However, should still be able to fully explore all the floors completely.įloor 9: This floor is special as there will always be a merchant as well as 4 bookshelves and 3 crystal chests. If you encounter a Well of wishing/ Transference table/ Enhancement table during these floors do not use it yet until you entered a 9+ floor so that you have higher chance to get a +3 or higher equipment that you need.įloor 5-8: These floors get a little harder as monsters come in bigger packs and there are new effects to be aware of on the ground such as grass/oil with fire as well as electric with water. Allows you to walk around more when hungry, amplified even more when you chain health fountainsĮquipment does not grant you HP, only protection/resistances from rings or offensive stats, this means that if you want to survive the run, you will need the HP pool to maximize the effect of your equipment protecting you.įloor 1 - 4: Every class should be able to deal with the first 4 floors with ease, explore the floor as possible to collect everything.For melee classes, I'd recommend investing all points into fortitude, as you will need the HP pool to face tank monsters when rushing to corners/corridors You will want to get 50 HP minimum, typically this means 5 points in fortitude with a few health potions which you pick up. HP is KING - Invest first few points into Fortitude even if you're range class / Spell-based class. Regeneration - Usually you gain 1 HP / 10 steps, each point of regen you get reduces the number of steps you need in order to get 1 HP back.This is extremely useful when you have a scroll of enhancement on hand as it means that it's possible to quickly use multiple charges of your charms which can make or break a fight. Charms + Enhancement - When you enhance a charm, it adds 1 charge and refills the charges completely. ![]() Potions - When you drink potion of health or energy potion at max HP/MP, you gain +4/+1 HP or MP respectively.Food - Guaranteed to appear every 4 floors or with merchants when you encounter them. ![]() ![]() Try to get a point in every resistance, or prioritize (Fire > Ice > Toxic > Electric) with rings and Tome of defense.
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